Products related to Visual:
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Interactive Visual Data Analysis
In the age of big data, being able to make sense of data is an important key to success.Interactive Visual Data Analysis advocates the synthesis of visualization, interaction, and automatic computation to facilitate insight generation and knowledge crystallization from large and complex data. The book provides a systematic and comprehensive overview of visual, interactive, and analytical methods.It introduces criteria for designing interactive visual data analysis solutions, discusses factors influencing the design, and examines the involved processes.The reader is made familiar with the basics of visual encoding and gets to know numerous visualization techniques for multivariate data, temporal data, geo-spatial data, and graph data.A dedicated chapter introduces general concepts for interacting with visualizations and illustrates how modern interaction technology can facilitate the visual data analysis in many ways.Addressing today’s large and complex data, the book covers relevant automatic analytical computations to support the visual data analysis.The book also sheds light on advanced concepts for visualization in multi-display environments, user guidance during the data analysis, and progressive visual data analysis. The authors present a top-down perspective on interactive visual data analysis with a focus on concise and clean terminology.Many real-world examples and rich illustrations make the book accessible to a broad interdisciplinary audience from students, to experts in the field, to practitioners in data-intensive application domains. Features:Dedicated to the synthesis of visual, interactive, and analysis methodsSystematic top-down view on visualization, interaction, and automatic analysisBroad coverage of fundamental and advanced visualization techniquesComprehensive chapter on interacting with visual representationsExtensive integration of automatic computational methodsAccessible portrayal of cutting-edge visual analytics technologyForeword by Jack van WijkFor more information, you can also visit the author website, where the book's figures are made available under the CC BY Open Access license.
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Using Visual Technology in Educational Ethnography : Theory, Method and the Visual
Introducing readers to debates underpinning the uses of visual technology in educational ethnography, this book takes actual research projects across different country contexts to discuss how research designs can use visual technology in educational ethnography; to show connections between theory, method and research problems. The book begins by introducing readers to three epistemological positions underpinning the use of visual technology in social science and educational research: the scientific realist, reflexive, and dialectic.It illustrates the uses of visual technology in the form of digital film and photographs, and how as a source of data, it has potential in developing ethnographic knowledge and representation in a range of educational contexts.The ideas are illustrated through three research projects in the context of classrooms, home environments and intervention work with practitioners.With clear practical applications, this resource considers the part theory plays in research designs, which use visual technology to investigate educational problems. Using Visual Technology in Educational Ethnography is ideal reading for anyone seeking to learn more about the benefits and practicalities of using visual technology within their ethnographic practice.
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Art of Visual Notetaking : An interactive guide to visual communication and sketchnoting
Improve your bullet journals, to-do lists, class notes, and everything in between with The Art of Visual Notetaking and its unique approach to taking notes in the twenty-first century. Visual notetaking is the perfect skill for journaling, class lectures, conferences, and any other time that retaining information is key.Also referred to as sketchnoting, visual notetaking is ideal for documenting processes, planning projects, outlining ideas, and capturing information. And as you'll learn in The Art of Visual Notetaking, this approach doesn't require advanced drawing or hand-lettering skills; anyone can learn how to use simple lines, connectors, shapes, and text to take dynamic notes. In The Art of Visual Notetaking, aspiring sketchnoters and journalers will find helpful "Getting Started" pages of icons and badges for common note-taking purposes, with tips and encouragement for creating you own unique icons.You'll go on to discover instruction and how-to techniques, tips, and tutorials that focus on visual notetaking for different settings, from a business meeting, workshop, or convention, to a college lecture or sermon.Expert instruction from a professional sketchnote artist and educator demonstrates how to visually arrange and compile ideas, focal points, and key concepts.
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Swipe, Scan, Shop : Interactive Visual Merchandising
Successful fashion merchandising, branding and communication start with satisfyingly sensory and interactive shopping experiences.With Kate Schaefer’s beautifully illustrated and practical book, learn how retailers create these experiences to connect with shoppers, enhance the retail experience, and achieve brand loyalty. With company highlights from brands such as Amazon Go, FIT:MATCH and Sephora, Swipe, Scan, Shop shows how fashion retailers are embracing the omnichannel retail experience, by using virtual and augmented reality, beacon technologies and facial recognition, among others.As shoppers become more dependent on digital devices as part of their shopping experience, visual merchandisers are adapting by incorporating mobile tech to tell a story, alert shoppers of product locations and inventory levels, and allow for the customization of products and sharing with friends. With a companion website that includes resources and links to further information and videos discussed in the book, this practical guide shows how to inform, entice, and engage customers by incorporating social technology throughout the shopping experience.
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Are visual thinkers also visual learning types?
Visual thinkers and visual learning types are related but not necessarily the same. Visual thinkers tend to process information and solve problems primarily through visual imagery, while visual learning types prefer to learn through visual aids such as diagrams, charts, and videos. However, not all visual thinkers may be visual learning types, as some may prefer other learning styles such as auditory or kinesthetic. Similarly, not all visual learning types may be visual thinkers, as they may simply find visual aids helpful in their learning process.
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What are visual thinkers and visual learning types?
Visual thinkers and visual learning types are individuals who process and retain information best through visual aids such as images, diagrams, charts, and videos. They have a strong ability to visualize and mentally manipulate objects and spatial relationships. These individuals often have a preference for using visual tools to organize and understand information, and they may struggle with purely auditory or text-based learning methods. Visual thinkers and learners often excel in fields such as art, design, and engineering, where their ability to think in images and patterns is highly advantageous.
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What is the visual acuity despite using visual aids?
Visual acuity refers to the clarity or sharpness of vision. Despite using visual aids such as glasses or contact lenses, the visual acuity can vary depending on the individual's specific vision impairment. While visual aids can significantly improve visual acuity, they may not always restore it to normal levels. Factors such as the type and severity of the vision impairment, the quality of the visual aids, and the individual's overall eye health can all impact the level of visual acuity achieved with visual aids.
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What is the difference between creative and imaginative?
Creativity involves the ability to generate new ideas, concepts, or solutions, often through the use of original thinking or artistic expression. It is the process of bringing something new into existence. On the other hand, imagination is the ability to form mental images, sensations, or concepts that are not present in one's immediate surroundings. It is the act of visualizing or conceptualizing something that is not currently real or tangible. In essence, creativity is the act of producing something new, while imagination is the act of envisioning something that may or may not exist.
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25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play
25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play
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Dobble Puzzle Book : Entertaining visual puzzles based on the classic Dobble icons
Dive into the Dobble Puzzle Book, where all of your favourite Dobble icons have combined to create more than 140 creative puzzles inspired by the award-winning game.Everyone who loves Dobble will enjoy these colourful challenges, with puzzles ranging from Seeing Dobble and Dobble Trouble to elbboD and Wobble.There are even a series of head-to-head games for you to solve while racing against your friends.
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The History and Allure of Interactive Visual Novels
Visual novels (VNs), a ludic video game genre that pairs textual fiction stories with anime-like images and varying degrees of interactivity, have increased in popularity among Western audiences in recent years.Despite originating in Japan, these stories have made their way into global culture as a genre accessible for both play and creation with wide-ranging themes from horror and loneliness to sexuality. The History and Allure of Interactive Visual Novels begins with a comprehensive overview of the visual novel genre and the cultural evolution that led to its rise, then explains the tropes and appeal of subgenres like bishojo (cute girl games), detective games, horror, and eroge (erotic games).Finally, the book explores the future of the genre in both user-generated games and games from other genres that liberally borrow both narrative and ludological themes from visual novels. Whether you’re a long-standing fan of the genre or a newcomer looking for a fresh experience, The History and Allure of Interactive Visual Novels will provide an accessible and critically engaging overview of a genre that is rich in storytelling yet often overlooked.
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Meet with Impact : 40 visual tools for productive meetings and engaging workshops
Meet With Impact gives you 40 exciting, engaging and easy visual tools to help make your meetings more productive and useful.Stuck in the same old PowerPoint presentation slide-deck rut?There is a better way, to run great meetings and it’s explained right here. Like it or hate it we spend too much of our time in meetings, and even though many of these meetings can be boring, they are super important to our organisations.But they don’t have to be so dull. Learn how to run productive meetings, that keep people focussed and engaged using visual tools.Avoid the standard boring PowerPoint meetings by using alternative interactive meetings that are more enjoyable. Instead of reaching for your slide deck when you have an important meeting coming up, you’ll find practical inspiration that will help you plan a powerful meeting that gets stuff done.Learn how to use visual tools to make meetings fun and drive employee engagement and motivation. With 40 tools that are colour-coded by type or use, you will be able to select a meeting tool quickly and easily plus make notes for your next presentation.Covering face-to-face and virtual meetings, you’ll spend less time in pointless meetings and get a reputation for running the best meetings by reaching decisions quickly and setting defined action points.
Price: 16.99 £ | Shipping*: 3.99 £
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How can one make a presentation engaging and interactive?
One can make a presentation engaging and interactive by incorporating multimedia elements such as videos, images, and interactive graphics to break up the monotony of slides. Additionally, incorporating audience participation through polls, Q&A sessions, and group activities can help keep the audience engaged and involved. Using storytelling and real-life examples can also make the presentation more relatable and interesting for the audience. Finally, incorporating humor and personal anecdotes can help to create a more engaging and interactive atmosphere.
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What is the difference between Visual Studio and Visual Studio Code?
Visual Studio is a full-featured integrated development environment (IDE) developed by Microsoft, primarily used for developing computer programs, websites, web apps, and mobile apps. It provides a wide range of features and tools for software development, including debugging, code editing, and project management. On the other hand, Visual Studio Code is a lightweight, open-source code editor developed by Microsoft. It is designed for quick and efficient coding and supports a wide range of programming languages. Visual Studio Code is highly customizable and has a rich ecosystem of extensions for additional functionality. In summary, Visual Studio is a comprehensive IDE with a wide range of features for software development, while Visual Studio Code is a lightweight, customizable code editor focused on quick and efficient coding.
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What is better for programming, Visual Studio or Visual Studio Code?
The answer to this question depends on the specific needs and preferences of the programmer. Visual Studio is a full-featured integrated development environment (IDE) with a wide range of tools and features, making it suitable for large, complex projects. On the other hand, Visual Studio Code is a lightweight, customizable code editor that is more suitable for smaller projects and quick coding tasks. Visual Studio Code is also more flexible and can be easily extended with various plugins and extensions. Ultimately, the choice between the two depends on the specific requirements of the project and the preferences of the programmer.
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What are visual diopters?
Visual diopters are a unit of measurement used to quantify the refractive power of a lens. They indicate how much a lens can converge or diverge light rays. Positive diopters indicate converging lenses that correct for farsightedness, while negative diopters indicate diverging lenses that correct for nearsightedness. Visual diopters are commonly used in optometry to prescribe corrective lenses for individuals with refractive errors.
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