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  • Writing for Interactive Media : Social Media, Websites, Applications, e-Learning, Games
    Writing for Interactive Media : Social Media, Websites, Applications, e-Learning, Games

    This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software.The book examines case studies on interactive formats including complex informational websites, computer games, e-learning courses, training programs, and immersive exhibits.These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots, and flowcharts.The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields.This edition includes new chapters on UX Writing and Content Design, Social Media Writing, and Writing for Mobile. Writing for Interactive Media prepares students for the writing challenges of today’s technology and media.It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels. Supplemental resources include a sample syllabus, class assignments, student exercises, scripts, outlines, flowcharts, and other interactive writing samples.They are available online at www.routledge.com/9781032554242

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  • 25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play
    25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play

    25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play

    Price: 3.64 £ | Shipping*: 1.99 £
  • 25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play
    25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play

    25cm Animal Hand Puppet Educational Toy for Engaging Storytelling and Imaginative Pretend Play

    Price: 3.64 € | Shipping*: 1.99 €
  • Fictional Practices of Spirituality I : Interactive Media
    Fictional Practices of Spirituality I : Interactive Media

    »Fictional Practices of Spirituality« provides critical insight into the implementation of belief, mysticism, religion, and spirituality into worlds of fiction, be it interactive or non-interactive.This first volume focuses on interactive, virtual worlds - may that be the digital realms of video games and VR applications or the imaginary spaces of life action role-playing and soul-searching practices.It features analyses of spirituality as gameplay facilitator, sacred spaces and architecture in video game geography, religion in video games and spiritual acts and their dramaturgic function in video games, tabletop, or LARP, among other topics.The contributors offer a first-time ever comprehensive overview of play-rites as spiritual incentives and playful spirituality in various medial incarnations.

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  • What are interactive and passive media?

    Interactive media refers to content that allows the user to actively engage with it, such as through clicking, dragging, or typing. This type of media requires the user to participate and make choices, leading to a more personalized and engaging experience. On the other hand, passive media refers to content that is consumed without any active participation from the user, such as watching a movie or reading a book. Passive media does not require the user to interact with the content in order to consume it.

  • How creative should a media designer be?

    A media designer should be very creative, as creativity is a key aspect of their role. They are responsible for creating visually appealing and engaging content, so having a strong creative vision is essential. However, they also need to balance their creativity with practicality and the needs of the client or project. It's important for a media designer to be innovative and think outside the box, while also being able to effectively communicate the client's message and meet their objectives.

  • Should I study Interactive Media or Communication Design at Augsburg University?

    The decision between studying Interactive Media or Communication Design at Augsburg University depends on your interests and career goals. If you are interested in creating digital experiences, user interfaces, and interactive technologies, then Interactive Media may be the better choice for you. On the other hand, if you are more interested in visual communication, branding, and design strategy, then Communication Design may be a better fit. Consider your strengths, interests, and long-term career aspirations to make an informed decision. Additionally, you may want to research the specific curriculum, faculty, and resources available for each program at Augsburg University to help inform your decision.

  • What is the difference between creative and imaginative?

    Creativity involves the ability to generate new ideas, concepts, or solutions, often through the use of original thinking or artistic expression. It is the process of bringing something new into existence. On the other hand, imagination is the ability to form mental images, sensations, or concepts that are not present in one's immediate surroundings. It is the act of visualizing or conceptualizing something that is not currently real or tangible. In essence, creativity is the act of producing something new, while imagination is the act of envisioning something that may or may not exist.

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  • Educational Media and Technology Yearbook : Volume 41
    Educational Media and Technology Yearbook : Volume 41

    The Educational Media and Technology Yearbook has become a standard reference in many libraries and professional collections.It provides a valuable historical record of current ideas and developments in the field.Part One of this updated volume, “Trends and Issues in Learning, Design, and Technology,” presents an array of chapters that develop some of the current themes listed above, in addition to others.In Part Two, “Leadership Profiles,” authors provide biographical sketches of the careers of instructional technology leaders.Part Three, “Organizations and Associations in North America,” and Part Four, “Graduate Programs,” are, respectively, directories of instructional technology-related organizations and institutions of higher learning offering degrees in related fields.Finally, Part Five, the “Mediagraphy,” presents an annotated listing of selected current publications related to the field.

    Price: 109.99 £ | Shipping*: 0.00 £
  • Drawing Lab for Mixed-Media Artists : 52 Creative Exercises to Make Drawing Fun
    Drawing Lab for Mixed-Media Artists : 52 Creative Exercises to Make Drawing Fun

    Carla Sonheim is an artist and creativity workshop instructor known for her fun and innovative projects and techniques designed to help adult students recover a more child-like, playful approach to creating.Her innovative ideas are now collected and elaborated on in this unique volume.Carla offers a year's worth of assignments, projects, ideas, and techniques that will introduce more creativity and nonsense into your art and life.Drawing Lab offers readers a fun way to learn and gain expertise in drawing through experimentation and play.There is no right or wrong result, yet, the readers gain skills and confidence allowing them to take their work to a new level.

    Price: 18.99 £ | Shipping*: 3.99 £
  • Whimsical Girls : Fun Inspiration and Instant Creative Gratification
    Whimsical Girls : Fun Inspiration and Instant Creative Gratification

    Reclaim your creativity with this one-of-a-kind workbook of fabulous females to personalize!It’s perfect for coloring enthusiasts and mixed-media artists.  This is not your typical coloring book. Created by celebrated artist Jane Davenport, and dedicated solely to images of women, Whimsical Girls is bursting with Jane’s signature-style figures, faces, and fanciful drawings to color and customize.The unusual combination of four types of high-quality paper—coloring, marker, watercolor, and kraft paper—encourages users to experiment with a variety of mediums and techniques.Inspirational examples and prompts help allay budding artists’ nervousness, while bonus stickers and brilliantly hued collage paper—to cut or tear and glue to the pages—provide added fuel for creativity!

    Price: 14.99 £ | Shipping*: 3.99 £
  • Interactive Cinema : The Ambiguous Ethics of Media Participation
    Interactive Cinema : The Ambiguous Ethics of Media Participation

    Connecting interactive cinema to media ethics and global citizenship Interactive Cinema explores various cinematic practices that work to transform what is often seen as a primarily receptive activity into a participatory, multimedia experience.Surveying a multitude of unorthodox approaches throughout the history of motion pictures, Marina Hassapopoulou offers insight into a range of largely ephemeral and site-specific projects that consciously assimilate viewers into their production. Analyzing examples of early cinema, Hollywood B movies, museum and gallery installations, virtual-reality experiments, and experimental web-based works, Hassapopoulou travels across numerous platforms, highlighting a diverse array of strategies that attempt to unsettle the allegedly passive spectatorship of traditional cinema.Through an exploration of these radically inventive approaches to the medium, many of which emerged out of sociopolitical crises and periods of historical transition, she works to expand notions of interactivity by considering it in both technological and phenomenological terms. Deliberately revising and expanding Eurocentric scholarship to propose a much broader, transnational scope, the book emphasizes the ethical dimensions of interactive media and their links to larger considerations around community building, citizenship, and democracy.By combining cutting-edge theory with updated conventional film studies methodologies, Interactive Cinema presses at the conceptual limits of cinema and offers an essential road map to the rapidly evolving landscape of contemporary media.

    Price: 25.99 £ | Shipping*: 3.99 £
  • How can one make a presentation engaging and interactive?

    One can make a presentation engaging and interactive by incorporating multimedia elements such as videos, images, and interactive graphics to break up the monotony of slides. Additionally, incorporating audience participation through polls, Q&A sessions, and group activities can help keep the audience engaged and involved. Using storytelling and real-life examples can also make the presentation more relatable and interesting for the audience. Finally, incorporating humor and personal anecdotes can help to create a more engaging and interactive atmosphere.

  • What are mass media and communication media?

    Mass media refers to various forms of communication that reach a large audience, such as television, radio, newspapers, and magazines. Communication media, on the other hand, encompasses all the tools and platforms used to transmit information, including social media, email, and websites. Both mass media and communication media play a crucial role in disseminating information, shaping public opinion, and facilitating communication on a global scale.

  • Should I trust alternative media or mainstream media?

    It's important to approach both alternative and mainstream media with a critical mindset. Alternative media can provide different perspectives and voices that may not be represented in mainstream media, but it's important to fact-check and verify the information. Mainstream media, on the other hand, often has more resources for fact-checking and verification, but it's important to be aware of potential biases and agendas. Ultimately, it's best to consume a variety of sources and critically evaluate the information presented.

  • What creative company names could be suitable for a photography and media firm?

    1. LensCraft Media 2. ShutterWorks Studios 3. FrameFusion Photography 4. VisualVibe Productions 5. FocusPoint Media

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